I made a list of what is important to us:
I went through Seum and trying other games. So I sat down and started thinking hard about this problem. "ESC" to go to hub was terrible (in our defense it was planned as a temp feature). They would often restart the level instead of going to new levels.
When you were in the game you could restart with "R" button or go directly to hub using "ESC".Įvery tester had problems with this! It was difficult to show how to return to the hub world. Finish and Death screens were similar, click to go to the Start screen or "ESC" for hub.
Pressing "ESC" brought you back to the hub. You're able to use the mouse to look and start with a click. It’s arguably an entirely different game, altogether, although there’s no listing for the demo by itself, either.īut it’s still impressive, and it shows just all the fun nooks and crannies people can explore, even decades after a game’s release, in finding newer and faster ways of playing it.This is a Start screen of a level. The most popular speedrun games also have “category extensions,” which reflect the most popular ways to complete the games under certain conditions (100% completion, for example, or acquiring all or none of a certain collectible).Ĭurrently, there’s no category extension for the Brawl demo of Ocarina of Time on. Speedrunning rules are very specific, and are developed on a game-by-game basis. These and other details make the Brawl demo the ideal version of Ocarina of Time to speedrun. Likewise, giving Link bombs right away also helps, as those are useful for launching Link quickly or exploiting bugs.
The demo’s choice of starting point cuts down a lot of the work at the full game’s beginning. In the run, Savestate starts in the Temple of Time, and backwards jumps through Hyrule Field to the Lost Woods, only to glitch through woods to the end of the game. It starts at the Temple of Time and comes preloaded with some items, like the hookshot. The Brawl demo of Ocarina doesn’t start at the very beginning.
For the full version of Ocarina, the Any% world record is 6 minutes, 49 seconds, currently held by PaintSkate8. Savestate finished an Any% run - completing a game as fast as possible, with bugs and glitches permitted - in just 3 minutes and 41 seconds. And although it has a five minute time limit, that was plenty for Savestate to beat the game. Although that demo puts a five-minute limit on playing the game, that was plenty for Savestate to beat it, making s it turns out, that version of the game on the Japanese version of Brawl was the perfect game for speedrunning. Link and the other Zelda characters are represented by a short demo for Ocarina of Time on Nintendo 64. Brawl has a series of demos included where you could sample the games its cross-over cast of fighters made famous. In case you weren’t familiar with it, Super Smash Bros. In doing so, the streamer found the perfect version of the game to speedrun, and finished it off in under four minutes - half the time of the current world record for the full version of Ocarina. On Sunday, a streamer who goes by the handle Savestate beat the entirety of The Legend of Zelda: Ocarina of Time within a demo of the game loaded on Super Smash Bros. There is nothing quite like the ingenuity of speedrunners.